Tuesday, 6 March 2012

Lightpath Free now available!

Yay! Lightpath Free for Android is now available as a free download from the Android Market.

This is the first official release for Lightpath, the fun and addictive puzzle game from threeshinyrobots. If you enjoy playing it, please leave some positive feedback on the product page and share it with your friends!

Thanks to everyone who participated in the beta testing. I received a lot of really useful feedback which helped me to make some great improvements to the final game. Special thanks go to Geoff and Jawad who helped out a lot with bug reports and suggestions.

If you have been playing the beta version, please upgrade now to Lightpath Free to ensure that you continue to receive updates. The first time you launch Lightpath Free, it will import your save data from the beta version. After this, you can safely uninstall the beta.

Watch out for the premium edition which will be appearing soon with 40 additional puzzles!

Friday, 2 March 2012

Lightpath Beta update

An update to Lightpath Beta is now live on Android Market.

This update includes a redesigned touch interface which I hope will lead to easier and more intuitive play. These changes were made as a direct result of feedback from beta testers, so a huge thank you to those people who have helped to make the game better!

Some players reported problems of running out of screen space during a large rotation gesture, and also that their fingers would get in the way of the screen, covering up the very object they were trying to interact with.

Now, rotations can be made using as many gestures as you like, allowing you to reposition your finger if you run out of space or need a better view of the play area.

As for moving objects (if you don't know what I'm talking about, you'll need to unlock the "Tricky" set of puzzles to find out!), the drag gesture that was used previously almost guaranteed that your finger would be in the way of the part of the screen you needed to see. So movement has now been changed to a simple tap-tap operation. Tap once to select an object, then tap on a suitable empty cell to move the object.

So long as an object remains selected, any number of interactions will count as a single move. This includes both rotations and movements, which previously would always have counted as two separate moves. Some of the move targets have been adjusted to reflect this. Don't worry though, if you have already earned a move target star under the old system, you won't lose it if the target changes.

The tutorials have been updated for the new control system, so you may wish to revisit them.

Try it out and see what you think!